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Master of Water

(image)

Master of Water cures friendly units, regenerates himself and moves freely in water. He can slow enemies.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Mage of water
Advances to:
Cost: 48
HP: 62
Movement: 6
XP: 100
Level: 3
Alignment: neutral
IDI8 enlightened-master-of-water
Abilities: cures, heals +8, regenerates
(image)frozen fist
cold
8 - 2
melee
slows
(image)iceball
impact
11 - 3
ranged
magical
slows
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave240%
Coastal Reef230%
Deep Water160%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water160%
Swamp320%
Unwalkable9920%